About the Mega Drive Codex

In 1992, a five-year-old boy walked into an Argos in Wigan and saw a Sonic the Hedgehog demo unit. He was blown away. By his fifth birthday, he had a Mega Drive of his own, and he spent the years that followed on the living room floor, the sounds of 90s pop music drifting in from somewhere else in the house, completely lost in something that felt like pure magic.

That boy grew up. But he never forgot what that felt like.

The gap that nobody had filled

Years later, getting into emulation and looking for information about the games he had grown up with, he kept running into the same problem. Box art was American. Scans were low quality. Magazine archives were incomplete. The resources that existed were built around the NTSC market, the American and Japanese releases, as if the version of the Mega Drive that an entire generation of British children had grown up with had never quite existed at the same level of documentation.

He built a media centre at 21, in the days before Raspberry Pi's and RetroArch. His own proprietary machine that let you browse games by console and choose what to play. He wanted it to feel like browsing a real shelf. But all the cover art was wrong. It was not what he grew up with. It was not what any British kid grew up with.

The PAL Mega Drive catalogue, the specific games, the specific packaging, the specific experience of growing up with Sega in the United Kingdom, had no definitive archive. No resource of archival quality. Nothing that treated it with the seriousness it deserved.

So years later, he decided to build one.

What the Codex is

The Mega Drive Codex is a preservation archive for the complete PAL Sega Mega Drive catalogue. Every game that was officially released in the United Kingdom and Europe, documented to the highest standard achievable.

That means original hardware audio recordings, captured directly from a modified PAL Mega Drive through a professional signal chain, processed and encoded to archival specification. It means cover art, cartridges, PCBs, instruction manuals and inserts, scanned at 600 pixels per inch, colour corrected and restored in Photoshop, and presented at a quality that has never previously existed for this catalogue online. It means long-form reviews written in the voice and spirit of the magazines that covered these games when they were new. And it means a complete catalogue record of every game, every variant, every catalogue number, every composer credit.

If it is in the Mega Drive Codex, it meets the standard. No exceptions.

How it is made

Every single game in the Codex has been physically owned and processed by one person. Bought, or already owned. Archived. Preserved. Then either kept for a personal collection or sold on to another collector at cost, so the game itself passes to someone who will care for it.

Nothing has been destroyed. Nothing has been damaged. The Codex is entirely non-destructive. The physical games that passed through this project are still out there in the world, in the hands of collectors, as good as or better than when they arrived.

Some games required multiple copies to be sourced and compared before a clean enough example was found. Some required considerable effort to track down at all. Every asset on this website comes from the actual physical game, not from a scan found online, not from a photograph taken by someone else, not from a digital approximation of what the original might have looked like.

This is not a quick project. It is not a casual one. Sometimes it feels overwhelming. Sometimes it feels unfinishable. But nothing worth doing is easy. If it were, it would have already been done.

Why it matters

The Mega Drive is over 35 years old, having launched in the United Kingdom on 14 September 1990. The games are getting rarer. The cartridges, the boxes, the manuals, the physical objects that carried an entire generation's childhood, are on borrowed time. Age, wear, loss, and the simple passing of time are working against them every day.

Archives exist because things end. The Codex exists because someone decided that this particular corner of culture, the PAL Mega Drive, the British and European experience of Sega in the late eighties and nineties, was worth the effort of documenting properly before it was too late.

Who this is for

This archive is for anyone discovering the Mega Drive for the first time and wanting to understand what it was. It is for collectors and researchers and historians. It is for anyone who grew up with these games and wants to find them again.

But if we are being honest about it, the Mega Drive Codex is also for someone we will never meet. Someone reading this years from now, or decades from now, in a world where the physical games no longer exist and this is what remains. A record of what was here. A museum of what once was.

Perhaps a footprint of a time in our world.

Mega Drive Codex seal